<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Replacement Arm/Hand Golem</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Compartmentalized Mind</name>
					<type>Mental, Exotic</type>
					<levels>1</levels>
					<points_per_level>50</points_per_level>
					<modifier version="1" enabled="no">
						<name>Massively Parallel</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>Sup26</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controls</name>
						<cost type="points">-25</cost>
						<affects>levels_only</affects>
						<reference>B43</reference>
					</modifier>
					<modifier version="1">
						<name>Dedicated Controls</name>
						<cost type="points">-40</cost>
						<affects>levels_only</affects>
						<reference>B43</reference>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Disturbing Voice</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<categories>
						<category>Advantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">voice</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Not Numb</name>
					<type>Physical</type>
					<base_points>20</base_points>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Aadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Telecommunication</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Infrared Communication</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Laser Communication</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radio</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1">
						<name>Telesend</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Broadcast</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Short Wave</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Video</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Racial</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Receive Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Send Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional Sound</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gravity Ripple</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Neutrino</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sonar</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Burst</name>
						<cost type="percentage">30</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FTL</name>
						<cost type="percentage">120</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secure</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1">
						<name>Sensie</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1">
						<name>Only to Send Tactile and Pain Information to User</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Cosmic (No Die Roll Required)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Contact Agent</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Blindness</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B124</reference>
					<notes>-6 to all combat skills; cannot target hit locations</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Cannot Speak (Mute)</name>
					<type>Physical</type>
					<base_points>-25</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Deafness</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B129</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Legs (Portable)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>Thm119</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>One Arm</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B147</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<reference>B19</reference>
					<notes>Compared to the size of the wearer, in most cases</notes>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Notes</name>
				<advantage version="2">
					<name>HP (Arm) = ST/2</name>
					<type>Physical</type>
					<notes>This may change for creatures with move than two arms: see Crippling Injury on p. B420-421</notes>
				</advantage>
				<advantage version="2">
					<name>HP (Hand) = ST/3</name>
					<type>Physical</type>
					<notes>This may change for creatures with move than two arms: see Crippling Injury on p. B420-421</notes>
				</advantage>
				<advantage version="2">
					<name>ST = As golem with the same size limbs</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Replacement Leg Golem</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Compartmentalized Mind</name>
					<type>Mental, Exotic</type>
					<levels>1</levels>
					<points_per_level>50</points_per_level>
					<modifier version="1" enabled="no">
						<name>Massively Parallel</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>Sup26</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controls</name>
						<cost type="points">-25</cost>
						<affects>levels_only</affects>
						<reference>B43</reference>
					</modifier>
					<modifier version="1">
						<name>Dedicated Controls</name>
						<cost type="points">-40</cost>
						<affects>levels_only</affects>
						<reference>B43</reference>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Disturbing Voice</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<categories>
						<category>Advantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">voice</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Not Numb</name>
					<type>Physical</type>
					<base_points>20</base_points>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Aadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Telecommunication</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Infrared Communication</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Laser Communication</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radio</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1">
						<name>Telesend</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Broadcast</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Short Wave</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Video</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Racial</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Receive Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Send Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional Sound</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gravity Ripple</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Neutrino</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sonar</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Burst</name>
						<cost type="percentage">30</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FTL</name>
						<cost type="percentage">120</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secure</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1">
						<name>Sensie</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1">
						<name>Only to Send Tactile and Pain Information to User</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Cosmic (No Die Roll Required)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Contact Agent</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Blindness</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B124</reference>
					<notes>-6 to all combat skills; cannot target hit locations</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Cannot Speak (Mute)</name>
					<type>Physical</type>
					<base_points>-25</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Deafness</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B129</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Legs (Portable)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>Thm119</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Manipulators</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<cost_reduction>
						<attribute>st</attribute>
						<percentage>40</percentage>
					</cost_reduction>
					<cost_reduction>
						<attribute>dx</attribute>
						<percentage>40</percentage>
					</cost_reduction>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Notes</name>
				<advantage version="2">
					<name>HP = ST/2</name>
					<type>Physical</type>
					<notes>This may change for creatures with move than two legs: see Crippling Injury on p. B420-421</notes>
				</advantage>
				<advantage version="2">
					<name>ST = As golem with the same size limbs</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<equipment_list>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Replacement Arm/Leg Leather Covering</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>275</value>
			<weight>0.75 lb</weight>
			<notes>Adds 2 DR as an outer layer of leather; this is a construction option, not armor and nornally matches the user's skin tone quite closely</notes>
			<categories>
				<category>Replacement Limb</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Replacement Hand/Foot Leather Covering</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>150</value>
			<notes>Adds 2 DR as an outer layer of leather; this is a construction option, not armor and nornally matches the user's skin tone quite closely</notes>
			<categories>
				<category>Replacement Limb</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Replacement Arm Tar Golem</description>
			<legality_class>4</legality_class>
			<value>1000</value>
			<weight>7.5 lb</weight>
			<notes>Mitigator: One Arm; ST 15, HP 7</notes>
			<categories>
				<category>Magic Item</category>
				<category>Replacement Limb</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Replacement Hand Tar Golem</description>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>1.5 lb</weight>
			<notes>Mitigator: One Hand; ST 15, HP 7</notes>
			<categories>
				<category>Magic Item</category>
				<category>Replacement Limb</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Replacement Arm Wood Golem</description>
			<legality_class>4</legality_class>
			<value>2000</value>
			<weight>10 lb</weight>
			<notes>Mitigator: One Arm; ST 20, HP 10</notes>
			<categories>
				<category>Magic Item</category>
				<category>Replacement Limb</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Replacement Hand Wood Golem</description>
			<legality_class>4</legality_class>
			<value>1000</value>
			<weight>2 lb</weight>
			<notes>Mitigator: One Hand; ST 20, HP 6</notes>
			<categories>
				<category>Magic Item</category>
				<category>Replacement Limb</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Replacement Leg Wood Golem</description>
			<legality_class>4</legality_class>
			<value>1000</value>
			<weight>15 lb</weight>
			<notes>Mitigator: Lame (Missing Legs) or Lame (Legless) with two; ST 20, HP 10; Doesn't normally count toward encumbrance</notes>
			<categories>
				<category>Magic Item</category>
				<category>Replacement Limb</category>
			</categories>
		</equipment>
	</equipment_list>
</template>
